Playing Ludo online typically involves using a Ludo game app or website that allows you to play with friends or other players. Here are general steps you can follow:
Ludo Play Online
Objective:
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Safe Squares:
The first square of a player's home column is a safe square. Opponent tokens cannot be captured on a safe square.
Tokens on safe squares are immune to capture.
Winning the Game:
The first player to get all four tokens to the home column is the winner.
Players must roll the exact number needed to land on the home column. If a player rolls a number that would take the token beyond the home column, the token cannot move.
Objective:
The main objective of Ludo is to move all your tokens/pawns from the starting area to your home column.
Setup:
1.Setup:
Ludo is played on a square board divided into four equal parts, each with a home column and a starting area.
Each player has four tokens/pawns of the same color, and they start in their respective starting areas.
2.Starting the Game:
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Players decide the order in which they will take their turns.
Each player rolls a die. The player with the highest roll goes first, and play proceeds in a clockwise direction.
Playing the Game:
On a turn, a player rolls a six-sided die and moves one of their tokens the number of spaces shown on the die.
If a player rolls a 6, they get another turn after moving the token.
Tokens move from the starting area to the home column, following the path marked on the board.
Tokens can only enter the home column by exact dice roll. If a player rolls a number that would cause the token to overshoot the home column, that move is not allowed.
Capturing:
If a player's token lands on a space already occupied by an opponent's token, the opponent's token is captured and must return to its starting area.
A player cannot capture their own tokens.
Safe Squares:
The first square of a player's home column is a safe square. Opponent tokens cannot be captured on a safe square.
Tokens on safe squares are immune to capture.
Winning the Game:
The first player to get all four tokens to the home column is the winner.
Players must roll the exact number needed to land on the home column. If a player rolls a number that would take the token beyond the home column, the token cannot move.
5.Hand Rankings:
The hand rankings in Teen Patti are similar to poker.
The highest-ranking hand is a Trail (Three of a Kind), followed by a Pure Sequence, Sequence, Color, Pair, and High Card.