Ludo – Local Play

Playing against a computer opponent, also known as artificial intelligence (AI), can vary depending on the type of game you're interested in. Below are general instructions that can apply to different games, whether they are board games, card games, or video games.
Ludo – Local Play

Ludo – Local Play


Equipment:

Ludo Board:
The board has a cross-shaped design with a home column for each player, a starting area, and a central crossroad.
Tokens:
Each player has four tokens of the same color.
Die:
A standard six-sided die.
Setup:

Board Placement:
Place the Ludo board in the center of the playing area, with each player sitting near one of the home columns.
Token Placement:
Each player places their four tokens in their corresponding starting area.
Determining First Player:
Each player rolls the die, and the player with the highest roll goes first. Play proceeds clockwise.
Gameplay:

Starting a Token:
On your turn, roll the die to determine how many spaces you can move a token.
Moving Tokens:
Move a token forward the number of spaces indicated by the die. Tokens move along the outer squares of the cross and then along the home column.
Capturing Opponent Tokens:
If a token lands on a square occupied by an opponent's token, the opponent's token is sent back to its starting area.
Entering the Crossroad:
Tokens can enter the crossroad when they roll a 6. Once in the crossroad, they can move along the inner squares of the cross.
Reaching Home:
Tokens must land on the exact space of their home column to enter the home area. A player needs to roll the exact number needed to reach home.
Rolling a 6:
If you roll a 6, you get an extra turn.
Safe Zones:
The first space in each home column and the central space of the crossroad are safe zones. Tokens in these spaces cannot be captured. W
inning:
The first player to move all four tokens from the starting area to the home area wins.